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 Understanding the new Champions

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Flounder
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PostSubject: Understanding the new Champions   Sun Jun 19, 2011 8:34 pm

Unless there are any major nerfs/boosts in the near future, the champions are going to be definite game changers. Chances are, they're going to make SDTs & THDTs obsolete. They've also made defending OPs virtually impossible. I'm sure there are other things I haven't even though of.

So in light of all this, I would say try them ALL and see which one fits you're play style and personality best. There is no cost to build them, and no penalty for juicing them. Build one, and take him farming. Maybe even attack a neighboring OP. Juice him, then do the same thing with the next one. Then repeat with the 3rd. Also, test how they do in base defense with the WM spray.

Once you've settled on the Champion you want, start using him A LOT! The more you practice with him, the better you'll be. Soon you'll be unstoppable.

Now for the trick?? Well like I said above, there is no cost to build and no penalty for juicing. As long as you don't mind having a lvl 1 Champion, you can attack someone until your champion is near death. Then juice him, rebuild him (or another) and attack again. No need to wait for him to heal. This will be especially frustrating for your opponent when you attack one wave with Gorgo, then come back the next looting wave with Drull.

Now I don't recommend this for the long term. I really think having a well evolved champion monster will outweigh the lack of needing to heal.


By Flounder



Drull prefers to go after towers and resources first before attacking useless buildings.
He will go after the closest RG, TH, Silo, or Defense Tower, Waiting till last to attack other buildings.

Gorgo prefers to go after resources first.
So he will go after Silos, TH, and RG's before anything else.

Fomor prefers to be next to any monsters you fling so he will follow them around and attack what they attack until they die then he will continue attacking anything.


Informational Video





Questions and Answers

Q. Can I have more than one champion?
A. No

Q. Can I change my champion for another one?
A. Yes, Juice it and start again

Q. What happens if I don't feed my Champion?
A. It doesn't evolve; think of it as upgrading a building, but having to check on it every day.

Q. Can I build a Cage on an Outpost
A. No

Q. What is a 'Buff'
A. It's like a putty rage for the monsters nearby

Q. Will the Champion defend my yard?
A. Yes

Q. Can Champions attack Flying Monsters?
A. Only Fomor

Q. Can the champion attack?
A. Yes

Q. Where can I fling the champion (Universal Map)?
A. Anywhere within your flinger range; even if it's only in range of an outpost

Q. Do you need a catapult to fling the champion?
A. No

Q. What happens when the champion runs out of HP?
A. It doesn't die, it just needs to be healed before it can be used again

Q. What if the cage gets destroyed?
A. Monsters cannot attack the cage

Q. Can Champions be putty Raged?
A. Yes

Q. Can Champions be healed by Zafreeti
A. Yes



Looking after your Champion
To evolve your champion, you must feed it monsters daily.
The champion does NOT die if it is not fed, it just stops evolving until it's fed again.
Gorgo eats Octo-Ooze and other Tower monsters (like Ichis)
Fomor eats Bolts and Brains
Drull eats pokeys and other anything monsters (like finks)

If your champion runs out of/gets low on health, it will heal itself by a small amount every 5 seconds (in the cage, not while attacking).
If you are attacked before the champion reaches full health, then the champion will defend normally, but start with less hp (making it slightly easier for enemy monsters to take it down).
If a champion's health bar is displayed, it does not have full health (this could be a good way to find someone to attack).

When attacking with your champions, there will be a retreat and hold button.
Retreat will make it retreat, in case you don't want to spend hours healing it (champion will automatically retreat if it's health gets too low; they never die[unless juiced])
Hold is like the - button when flinging regular monsters; it will just remove your champion from the group of monsters you fling in.

Additional Information

Defending:
Monsters Will remain in the Cage if:
-The monster in range is an eye'ra.
-The monster in range is a Flying Monster
-The monster is a Wormzer which hasn't surfaced.

Attacking:
Champions will prefer Towers and Resources (including town hall / silos) over other buildings.



By Jaymond (Will add more info as I get it.)
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PostSubject: Re: Understanding the new Champions   Mon Jun 20, 2011 1:48 am

I may add a few things here when I get to understand more about how they attack and what they tend to go after when attacking. (Their Preferences).

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PostSubject: Re: Understanding the new Champions   Tue Jun 21, 2011 3:29 am

Updated with more info on the Champs.

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PostSubject: Re: Understanding the new Champions   Mon Jun 27, 2011 11:35 pm

Updated with Fomors Preference.

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